Schedule & Overview
- Frequency: Every 2 weeks on Sunday.
- Format: 30-minute match, control 1 hero per player. 6 Factions total, competing over 3 Colonies.
- Bidding Phase: Wednesday 18:00 – Thursday 23:59. Faction leaders bid Vis first; members can bid after. Rankings determine starting roles and locations (other factions’ bids are hidden).
- Entry Window: Sunday 19:50 – 20:00.
- Match Time: Sunday 21:30 – 22:00.
Faction Breakdown & Match Composition
- Initial Setup (First Match Only): Exactly 3 Defense Factions (top 3 bidders) and 3 Siege Factions.
- Subsequent Matches: Factions holding a Colony from the previous match automatically become Defense Factions. The remaining spots are filled by Siege Factions based on bid ranking (totaling up to 6 participating factions):
- 3 Defense Factions = Up to 3 Siege Factions
- 2 Defense Factions = Up to 4 Siege Factions
- 1 Defense Faction = Up to 5 Siege Factions
- Siege Neutrality Rule: All Siege Factions are neutral to one another by default. They cannot attack each other unless PK mode/attack is explicitly activated.
Roles & Objectives
| Role | Starting Setup | Primary Objective |
| Defense | Starts holding 1 Colony each (based on top 3 bids or holding castle from previous war). Respawns at Colony. | Protect your Colony and Tax Wagon to bank the most feso. Earn tax automatically every 3 minutes while holding a Colony. (Please note this will not apply for the Public Test on 4 Oct 2026) |
| Siege | Higher bid rank = better starting position. Respawns at temporary base. | Attack and destroy Colony Stones to take them over. Destroy Tax Wagons to steal feso. |
Core Gameplay Mechanics
- Leader Skills: Faction Leaders use special crafted items to cast powerful skills (e.g., Siege Cannon, which deals extra damage to Colony Stones). If the leader dies or leaves, summoned cannons disappear.
- Colony Stones & Wagons: Take fixed damage per hit—standard attacks deal set amounts regardless of normal stats.
- Seamless Re-entry: Players can freely exit, gear up/repair at their base, and re-enter during the match.
Loot & Tax Mechanics
- Tax Pool: Replaces Faction War rewards. Generates from 6% of all server Marketplace fees over 2 weeks. Top bidders get higher tax shares assigned to their Colonies.
- Tax Wagons: Periodically spawn and move toward Colonies.
- Defense must escort their wagon.
- Siege (and opposing Defense) can attack it to drop Tax Boxes.
- Treasure Guardian: Spawns in the center map area at set intervals, taking fixed damage. Defeating it drops rare loot boxes.
- Loot Carrier Rules: Pick up Tax/Treasure Boxes and deposit them into your Colony Storage to secure rewards. If you die or leave while holding a box, it drops on the ground. Secured tax remains yours even if you lose your Colony later.
Rewards & Winning
- Victory: Factions holding a Colony at 20:30 win the war and automatically qualify as Defense for the next Colony War.
- Payout: Faction Leaders receive all earned taxes and rare loot to distribute to their members.
Important Notes
- Losing a faction bid refunds 100% of the Vis.
- Avoid summoning characters like Jack, Viki, or Catherine due to character-limit mechanics.
- The Tax Wagon will not spawn as there are no Feso Tax rewards available. All other mechanics should function normally.
