Colony War

Schedule & Overview

  • Frequency: Every 2 weeks on Sunday.
  • Format: 30-minute match, control 1 hero per player. 6 Factions total, competing over 3 Colonies.
  • Bidding Phase: Wednesday 18:00 – Thursday 23:59. Faction leaders bid Vis first; members can bid after. Rankings determine starting roles and locations (other factions’ bids are hidden).
  • Entry Window: Sunday 19:50 – 20:00.
  • Match Time: Sunday 21:30 – 22:00.

Faction Breakdown & Match Composition

  • Initial Setup (First Match Only): Exactly 3 Defense Factions (top 3 bidders) and 3 Siege Factions.
  • Subsequent Matches: Factions holding a Colony from the previous match automatically become Defense Factions. The remaining spots are filled by Siege Factions based on bid ranking (totaling up to 6 participating factions):
    • 3 Defense Factions = Up to 3 Siege Factions
    • 2 Defense Factions = Up to 4 Siege Factions
    • 1 Defense Faction = Up to 5 Siege Factions
  • Siege Neutrality Rule: All Siege Factions are neutral to one another by default. They cannot attack each other unless PK mode/attack is explicitly activated.

Roles & Objectives

Role Starting Setup Primary Objective
Defense Starts holding 1 Colony each (based on top 3 bids or holding castle from previous war). Respawns at Colony. Protect your Colony and Tax Wagon to bank the most feso. Earn tax automatically every 3 minutes while holding a Colony. (Please note this will not apply for the Public Test on 4 Oct 2026)
Siege Higher bid rank = better starting position. Respawns at temporary base. Attack and destroy Colony Stones to take them over. Destroy Tax Wagons to steal feso.

 

Core Gameplay Mechanics

  • Leader Skills: Faction Leaders use special crafted items to cast powerful skills (e.g., Siege Cannon, which deals extra damage to Colony Stones). If the leader dies or leaves, summoned cannons disappear.
  • Colony Stones & Wagons: Take fixed damage per hit—standard attacks deal set amounts regardless of normal stats.
  • Seamless Re-entry: Players can freely exit, gear up/repair at their base, and re-enter during the match.

Loot & Tax Mechanics

  • Tax Pool: Replaces Faction War rewards. Generates from 6% of all server Marketplace fees over 2 weeks. Top bidders get higher tax shares assigned to their Colonies.
  • Tax Wagons: Periodically spawn and move toward Colonies.
  • Defense must escort their wagon.
  • Siege (and opposing Defense) can attack it to drop Tax Boxes.
  • Treasure Guardian: Spawns in the center map area at set intervals, taking fixed damage. Defeating it drops rare loot boxes.
  • Loot Carrier Rules: Pick up Tax/Treasure Boxes and deposit them into your Colony Storage to secure rewards. If you die or leave while holding a box, it drops on the ground. Secured tax remains yours even if you lose your Colony later.

Rewards & Winning

  • Victory: Factions holding a Colony at 20:30 win the war and automatically qualify as Defense for the next Colony War.
  • Payout: Faction Leaders receive all earned taxes and rare loot to distribute to their members.

Important Notes

  • Losing a faction bid refunds 100% of the Vis.
  • Avoid summoning characters like Jack, Viki, or Catherine due to character-limit mechanics.
  • The Tax Wagon will not spawn as there are no Feso Tax rewards available. All other mechanics should function normally.